![]() ![]() Secure streaming services such as Dolby.io support WHIP for setting up protected private broadcasts for real-time applications like sports, betting, gaming, competitions, remote production, etc. You can find more background and learn more about WHIP from other posts, but some examples of where this has an impact right away: where a protocol supporting use cases where ultra-low latency is prioritized over packet loss. WebRTC has been used for many applications including real-time communications, server-rendered gaming, etc. ![]() WebRTC-HTTP Ingestion Protocol (WHIP) is an IETF standard protocol for streaming media ingress that was championed by the Millicast team (now part of Dolby.io). Specifically, including support for WHIP opens up a whole range of new opportunities. You may be wondering if it is worth downloading the latest version right away so I've highlighted a few of the more note-worthy updates that impact my broadcast workflows. Open Broadcast Software (OBS) Studio has released 30.0.0 as a public release candidate with some new updates to the long popular streaming and recording tool. ![]()
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